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| import 'package:flutter/material.dart'; import 'package:nima/nima_actor.dart';
class One extends StatefulWidget { @override _OneState createState() => _OneState(); }
class _OneState extends State<One> { String _animationName = "idle";
@override Widget build(BuildContext context) { return Scaffold( backgroundColor: Colors.grey, body: Stack( children: <Widget>[ Positioned.fill( child: NimaActor( "assets/Hop.nima", alignment: Alignment.center, fit: BoxFit.contain, animation: _animationName, mixSeconds: 0.5, completed: (String animationName) { setState( () { // Return to idle. _animationName = "idle"; }, ); }, ), ), Positioned.fill( child: Row( crossAxisAlignment: CrossAxisAlignment.end, mainAxisAlignment: MainAxisAlignment.center, children: <Widget>[ Container( margin: const EdgeInsets.all(5.0), child: FlatButton( child: Text("Jump"), textColor: Colors.white, color: Colors.blue, onPressed: () { setState( () { _animationName = "jump"; }, ); }, ), ), Container( margin: const EdgeInsets.all(5.0), child: FlatButton( child: Text("Attack"), textColor: Colors.white, color: Colors.blue, onPressed: () { setState( () { _animationName = "attack"; }, ); }, ), ), ], ), ) ], ), ); } }
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