光棍节就得写个bug庆祝下!!!

写个自定义的Dialog,可以随意控制UI,同时封装一下,传值控制UI,开个方法回调,控制交互.

先上效果图!!!

dialog封装.gif

再上代码

CustomDialog.dart

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/*
* 输入框
* */

import 'package:flutter/material.dart';

class CustomDialog extends StatefulWidget {
Function dismissCallback; // 取消回调
Function okCallback; // 确认回调
bool isNeedTag; // 外部传入的参数,控制显示slide还是input

CustomDialog({
Key key,
this.dismissCallback,
this.okCallback,
this.isNeedTag,
}) : super(key: key);
@override
_CustomDialogState createState() => _CustomDialogState();
}

class _CustomDialogState extends State<CustomDialog> {
String commitStr;
double slideValue = 0.0;

/*
* 取消按钮点击事件
* */
_dismissDialog() {
if (widget.dismissCallback != null) {
widget.dismissCallback();
}
Navigator.of(context).pop();
}

/*
* 确定按钮点击事件
* */
_okCallback(String txt) {
if (widget.okCallback != null) {
widget.okCallback(txt);
}
Navigator.of(context).pop();
}

@override
Widget build(BuildContext context) {
return Material(
type: MaterialType.transparency,
child: Center(
child: SizedBox(
width: 240,
height: 240,
child: Container(
decoration: BoxDecoration(
color: Colors.cyanAccent,
borderRadius: BorderRadius.vertical(
top: Radius.circular(120.0),
),
),
child: Column(
children: <Widget>[
widget.isNeedTag == true ? _topWidget() : _topWidget1(),
Spacer(),
_bottomWidget(),
],
),
),
),
),
);
}

/*
* 上方输入UI
* */
Widget _topWidget() {
return Container(
margin: EdgeInsets.only(top: 100),
child: Container(
child: TextField(
onSubmitted: (e) {
setState(() {
commitStr = e;
});
},
decoration: InputDecoration(
border: InputBorder.none,
hintText: "请输入字符",
),
),
),
);
}

/*
* 上方输入UI-1
* */
Widget _topWidget1() {
return Container(
margin: EdgeInsets.only(top: 100),
child: Slider(
value: slideValue,
max: 100.0,
min: 0.0,
activeColor: Colors.blue,
onChanged: (double val) {
setState(() {
slideValue = val;
commitStr = val.toString();
});
},
),
);
}

/*
* 底部选择widget
* */
Widget _bottomWidget() {
return Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: <Widget>[
InkWell(
onTap: () {
_okCallback(commitStr);
},
child: Container(
height: 50,
width: 120,
color: Colors.yellow[800],
child: Center(
child: Text(
'确定',
style: TextStyle(color: Colors.white),
),
),
),
),
InkWell(
onTap: () {
_dismissDialog();
},
child: Container(
height: 50,
width: 120,
color: Colors.red[800],
child: Center(
child: Text(
'取消',
style: TextStyle(color: Colors.white),
),
),
),
),
],
);
}
}

使用如下

main.dart

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import 'package:flutter/material.dart';
import './custom_dialog.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(),
);
}
}

class MyHomePage extends StatefulWidget {
@override
_MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('自定义dialog'),
),
body: ListView(
children: <Widget>[
InkWell(
onTap: () {
showDialog(
context: context,
builder: (BuildContext context) {
return CustomDialog(
isNeedTag: true,
okCallback: (text) {
print(text);
},
dismissCallback: () {
print("input 取消了");
},
);
},
);
},
child: Text('第一个'),
),
SizedBox(height: 20),
InkWell(
onTap: () {
showDialog(
context: context,
builder: (BuildContext context) {
return CustomDialog(
isNeedTag: false,
okCallback: (text) {
print(text);
},
dismissCallback: () {
print("slide 取消了");
},
);
},
);
},
child: Text('第二个'),
)
],
),
);
}
}

最后再讲点废话:

isNeedTag 就是用来给外部用来控制内部UI的值,这个简单控制下内部是显示输入框还是滑块
Function dismissCallbackFunction okCallback 是Dialog内部行为传给外部的方法,控制交互.

ok.光棍节庆祝完毕.下班~~~

源码